![]() On the left, Blender was assigned the high performance Nvidia GPU in the Nvidia control panel, on the right, it was left at the default option to use the integrated graphics card. In both, CUDA and GTX 960M was selected in the Blender system options. The solution: You have to force Blender to use the GTX 960M through the Nvidia Control Panel -> Manage 3D settings, and then specifically select the Nvidia High Performance option. Instead it will automatically fall back to the integrated card. Early benchmarks show that the 3050 only headlines around 35 faster. However, it turns out, even if you have selected the GTX 960M in the systems menu in Blender, it will not use it. Reset GPU card settings back to restore settings. As I wanted to use CUDA rendering in cycles, I selected the GTX 960M graphics card in the system options of Blender. The problem: I run Blender on an Acer Aspire Nitro that has both an integrated Intel HD 530 and a Nvidia Geforce GTX 960M. Please, mods, move it to the appropriate forum if required! Set the Default Graphics Card in BIOS Fix 3. Hence I post this here for someone who might have the problem in the future. Update Your NVidia Graphics Card Driver Fix 2. Not sure if this problem has been addressed earlier, but I just experienced and solved this issue for me. ![]()
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